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Ziggurat is the best Heretic-esque, Binding of Isaac-ish, first-person roguelike I have ever played. It is also the only one — that’s what makes it so compelling.
The story is nonsense, sitting backseat to the real reason to play: leveling up while fighting through ridiculous baddies and bosses in randomly-generated catacombs.
With seven floors to complete per playthrough — each more challenging than the last — I usually complete two before dying. The rooms that makeup each floor treat you to upgrades, new weapons, or monster closets. Creatures range from floating skulls to deranged carrots; all present unique challenges.
I kinda love this stupid game.
I’d imagine that, when one visits Portland, they're told to check out Voodoo Doughnuts. While I don’t disagree that Voodoo is worth checking out (once, for kicks), Blue Star Donuts is the better of the two, possibly offering the best doughnuts I’ve ever had. The dough is light and airy, but the doughnuts are still substantial.
And flavorful! Suggesting that the flavors are more complex or adult than Voodoo doesn’t mean that they’re less fun/playful, but rather less gimmicky. Cereal and cookies aren’t necessary here, as the flavors truly speak for themselves.
I’ll have another Meyer Lemon Lime, please.
Ever been to Dunkin’ Donuts and thought “I would love if this were topped with stale cereal,” “Crushed Oreos would make this better,” or “This’d look perfect if it was neon blue and pink?” If so, then there’s no reason not to go to Voodoo Doughnuts, a staple in the eyes of Portland tourists.
But that’s just it, the eyes see a lot of awesome looking treats, but the mouth just tastes a Dunkin’ Donut. With a twist, sure, but that twist doesn’t always work.
Regardless, I’d still recommend visiting Voodoo — just know that there’s a better Portland doughnuts destination.
Let the Right One In is set in cold, dark Stockholm — a fitting locale where one can imagine a tale filled with vampiric terror taking place. This story, however, is less a terror than a tragedy.
The immortal Eli (eternally age 12), and the mortal 12-year old Oskar (eternally bullied), befriend each other over a Rubik’s Cube. They end up falling for and supporting each other through the darkest of thick-and-thins.
I love the subtle implication that Eli's been through this before. We needn’t know her past in order to understand it, nor her and Oskar’s future.
A definite must-see.
Journey is beautiful to look at, listen to, and play. It’s peaceful, melancholic, joyous, and comforting.
Journey‘s multiplayer is the best. Make the trek with a stranger you might randomly encounter, or go it alone — either is fine. And seamless! And free of negativity since there’s no voice chat, just the sing-songy chirping of a button press, conveying… something… that someone else will, hopefully, interpret.
Journey gives one a sense that there’s something greater, either “out there” or “among us,” but it never aims to make one feel (completely) insignificant.
Journey is perfect, and I just might have cried at the end.